LEE SEOMIN
Software Engineer | Creative Technologist | AI-Native Product Builder
Seoul, South Korea
SUMMARY
Software engineer, creative technologist, and former solo founder who has independently designed, built, and shipped six public products within a two-year period: four browser applications and two native macOS applications.
Experienced in applying agentic coding workflows using Codex throughout the product development lifecycle—from architecture and implementation through testing, documentation, packaging, and release. Combines hands-on engineering with a background in generative art, product design, and visual experimentation.
TECHNICAL SKILLS
- Languages: TypeScript, JavaScript, Swift, Python, SQL, HTML/CSS
- Web: Vue 3, Vite, Node.js, REST APIs, Cloudflare Pages/Workers, Vercel
- Native: SwiftUI, SwiftData, AVFoundation, MediaPlayer
- Creative Technology: p5.js, Canvas, SVG, WebGL, Three.js
- Development: Codex, Claude Code, Git, GitHub Actions, CI/CD
EXPERIENCE
Independent Software Developer & Creative Technologist
2023–Present
Design, build, and release browser-based creative tools, games, recommendation products, and native macOS applications. Own product direction, architecture, implementation, testing, performance, packaging, and release.
Use Codex throughout the development lifecycle while directly reviewing generated changes, validating critical behavior, and producing clear technical and release documentation.
Founder & Solo Developer — Timaeus Inc.
2017–2023
Founded and operated an independent art-software venture. Managed product strategy, design, engineering, release, operations, and customer-facing work.
Generative Artist & Creative Coder
2018–2023
Created generative artworks and interactive browser systems exploring algorithms, typography, motion, randomness, and repetition.
Earlier experience: Civil Servant, South Korea
SELECTED PROJECTS
Brush Lab
brush-lab.pages.devBrowser-based studio for expressive vector artwork with layered editing, non-destructive erasing, deterministic stroke processing, Undo/Redo, and SVG/PDF export. Submitted to OpenAI Build Week 2026.
Media Art Rendering Pipeline
Watch on YouTubeCreated a media art video with a browser-based graphics pipeline built in Vanilla TypeScript (ESM), Vite, and PixiJS 8 with WebGL2 rendering and a Canvas2D fallback. Used Mediabunny and WebCodecs for MP4/PNG output, with Vitest, ESLint, and TypeScript validation.
Joha Drawing
joha-app.pages.devCreative drawing playground built with TypeScript, Vue, Vite, and p5.js, supporting layered compositions, animated strokes, and interactive shapes.
Trip Bloom
best-city.pages.devSeasonal destination-discovery application that transforms weather and long-stay suitability data into month-by-month city recommendations.
RELAYWAKE
A 10-minute browser survival-action game featuring five playable operatives, 23 upgrades, escalating enemy waves, and boss encounters.
Void Player
voidplayer.pages.devNative, local-first macOS music player built with SwiftUI, SwiftData, and AVFoundation. Shipped with code signing, Apple notarization, DMG packaging, and direct distribution.
Void Text
voidtext.pages.devCompact, keyboard-first macOS writing application with PDF export and bundled typography.
Generative Art Collection
View collectionA collection of generative artworks exploring algorithmic composition, motion, form, color, and visual experimentation.
EDUCATION & LANGUAGES
Bachelor of Engineering, University of Seoul, 2004
- Korean: Native
- English: Technical reading and written communication
INTERESTS
Creative coding · Creative tools · Games · Generative art · Music · Travel