LEE SEOMIN Art · Software · Games

LEE SEOMIN

Software Engineer | Creative Technologist | AI-Native Product Builder

Seoul, South Korea

leeseomin@gmail.com Portfolio GitHub LinkedIn

SUMMARY

Software engineer, creative technologist, and former solo founder who has independently designed, built, and shipped six public products within a two-year period: four browser applications and two native macOS applications.

Experienced in applying agentic coding workflows using Codex throughout the product development lifecycle—from architecture and implementation through testing, documentation, packaging, and release. Combines hands-on engineering with a background in generative art, product design, and visual experimentation.

TECHNICAL SKILLS

  • Languages: TypeScript, JavaScript, Swift, Python, SQL, HTML/CSS
  • Web: Vue 3, Vite, Node.js, REST APIs, Cloudflare Pages/Workers, Vercel
  • Native: SwiftUI, SwiftData, AVFoundation, MediaPlayer
  • Creative Technology: p5.js, Canvas, SVG, WebGL, Three.js
  • Development: Codex, Claude Code, Git, GitHub Actions, CI/CD

EXPERIENCE

Independent Software Developer & Creative Technologist

2023–Present

Design, build, and release browser-based creative tools, games, recommendation products, and native macOS applications. Own product direction, architecture, implementation, testing, performance, packaging, and release.

Use Codex throughout the development lifecycle while directly reviewing generated changes, validating critical behavior, and producing clear technical and release documentation.

Founder & Solo Developer — Timaeus Inc.

2017–2023

Founded and operated an independent art-software venture. Managed product strategy, design, engineering, release, operations, and customer-facing work.

Generative Artist & Creative Coder

2018–2023

Created generative artworks and interactive browser systems exploring algorithms, typography, motion, randomness, and repetition.

Earlier experience: Civil Servant, South Korea

SELECTED PROJECTS

Brush Lab

brush-lab.pages.dev

Browser-based studio for expressive vector artwork with layered editing, non-destructive erasing, deterministic stroke processing, Undo/Redo, and SVG/PDF export. Submitted to OpenAI Build Week 2026.

Media Art Rendering Pipeline

Watch on YouTube

Created a media art video with a browser-based graphics pipeline built in Vanilla TypeScript (ESM), Vite, and PixiJS 8 with WebGL2 rendering and a Canvas2D fallback. Used Mediabunny and WebCodecs for MP4/PNG output, with Vitest, ESLint, and TypeScript validation.

Joha Drawing

joha-app.pages.dev

Creative drawing playground built with TypeScript, Vue, Vite, and p5.js, supporting layered compositions, animated strokes, and interactive shapes.

Trip Bloom

best-city.pages.dev

Seasonal destination-discovery application that transforms weather and long-stay suitability data into month-by-month city recommendations.

RELAYWAKE

Play Source

A 10-minute browser survival-action game featuring five playable operatives, 23 upgrades, escalating enemy waves, and boss encounters.

Void Player

voidplayer.pages.dev

Native, local-first macOS music player built with SwiftUI, SwiftData, and AVFoundation. Shipped with code signing, Apple notarization, DMG packaging, and direct distribution.

Void Text

voidtext.pages.dev

Compact, keyboard-first macOS writing application with PDF export and bundled typography.

Generative Art Collection

View collection

A collection of generative artworks exploring algorithmic composition, motion, form, color, and visual experimentation.

EDUCATION & LANGUAGES

Bachelor of Engineering, University of Seoul, 2004

  • Korean: Native
  • English: Technical reading and written communication

INTERESTS

Creative coding · Creative tools · Games · Generative art · Music · Travel